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QA and testing
every release.

Quality is a habit, not a phase at the end. Our testers join at discovery and stay to the last release. We test the paths that earn money first. Then every fix earns a test, so the same bug does not ship twice.

A test engineer checking three phones and a tablet held in stands on a workshop bench.
  • Assurance Checked before a user meets it
  • Coverage Critical paths first
  • Discipline Safeguards on every release
  • Detail Bugs written so they reproduce

What we test, in this order

Test everything and you test nothing well. We rank by damage. A broken checkout costs revenue today. A misaligned icon does not. The list below is the order we work through on a normal release.

Money paths

Sign up, checkout and billing get tested first. If one of them breaks, nothing else on the roadmap matters that day.

Roles and permissions

We check what each role can see and do. Then we check what it must never reach. Access bugs are quiet and expensive.

Real devices and slow networks

Your users are not all on new laptops with fast connections. We test on older phones and throttled links.

Keyboard and screen readers

Every flow gets a keyboard-only pass. Labels, focus order and error text are read aloud. Access work is testing, not a plugin.

Data and edge cases

Empty states, huge lists, odd characters, two tabs open at once. The cases a demo skips are the ones support hears about.

Automated checks and manual review

Automation repeats the same check reliably. A tester notices when a screen behaves oddly. We use both, where each one is worth its cost.

The mix is written into the plan before the sprint starts. You can see what is covered by a script and what is covered by a person.

  • Best at
    Repeating the same check forever
    Runs on
    Every push, before merge
    Covers
    Critical flows and past bugs
    You get
    A pass or fail in the pipeline
  • Best at
    Noticing that something feels wrong
    Runs on
    Every new feature, before release
    Covers
    New screens, copy and edge cases
    You get
    A written report with evidence

A release you can undo

Most damage comes from breaking something that already worked, so releases are reversible. A release does not have to be a late-night event.

  1. 01

    Feature flags

    Risky work ships switched off. We turn it on for a small group, watch, then widen it.

  2. 02

    Staged rollouts

    Mobile releases reach a slice of users first. A bad build stops there, not everywhere.

  3. 03

    Immediate rollback

    If a release misbehaves, we switch it off. No one has to write a hotfix under pressure.

  4. 04

    A test per fixed bug

    Every fix earns a test that runs forever. That is how the same bug stays fixed.

Questions we get first

When does QA join the project?

At discovery. Our testers read the plan before anyone writes code. Half of the bugs we prevent are scope questions that were never asked.

Do you test a product you did not build?

Yes. We start with a short audit of the current build. You get a ranked bug list and a plan you can hand to any team, including your own.

Is automation always worth it?

No. We automate flows that repeat and matter. A screen that changes every sprint is cheaper to check by hand until it settles.

What happens after launch?

Live products need checks too. Probes watch the critical paths and alert us when a key flow slows down. That work sits in support and evolution.

Starting a build now? Testing plugs straight into web development and mobile app builds. After launch it continues inside support and evolution, with the funnel side covered by analytics and CRO.

Send us the release you are unsure about

Tell us what keeps breaking and where it causes problems. You get a ranked bug list, a test plan and a start date. One team, and one person to answer for it.