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Ship it once.
Break it never.

Quality is a habit, not a phase at the end. Our testers join at discovery and stay to the last release. We test the paths that earn money first. Then every fix earns a test, so the same bug does not ship twice.

  • 05 Surfaces we test first
  • 02 Kinds of testing, mixed
  • 04 Release safeguards
  • 06 Fields in every bug report

What we test, in this order

Test everything and you test nothing well. We rank by damage. A broken checkout costs revenue today. A misaligned icon does not. The list below is the order we work through on a normal release.

  • 01

    Money paths

    Sign up, checkout and billing get tested first. If one of them breaks, nothing else on the roadmap matters that day.

  • 02

    Roles and permissions

    We check what each role can see and do. Then we check what it must never reach. Access bugs are quiet and expensive.

  • 03

    Real devices and slow networks

    Your users are not on a new laptop with fibre. We test on older phones and throttled links, because that is the honest case.

  • 04

    Keyboard and screen readers

    Every flow gets a keyboard-only pass. Labels, focus order and error text are read aloud. Access work is testing, not a plugin.

  • 05

    Data and edge cases

    Empty states, huge lists, odd characters, two tabs open at once. The cases a demo skips are the ones support hears about.

Machines repeat. People notice.

Automation is good at doing the same check forever. A person is good at spotting that a screen feels wrong. We use both, in the places each one earns its cost.

The mix is written into the plan before the sprint starts. You can see what is covered by a script and what is covered by a person.

Automated checks next to a human pass
Where it fits Automated checks Human pass
Best at Repeating the same check forever Noticing that something feels wrong
Runs on Every push, before merge Every new feature, before release
Covers Critical flows and past bugs New screens, copy and edge cases
You get A pass or fail in the pipeline A written report with evidence

A release you can undo

Most damage comes from breaking something that already worked. So we make releases reversible. Shipping stops being a late-night event.

  1. 01

    Feature flags

    Risky work ships switched off. We turn it on for a small group, watch, then widen it.

  2. 02

    Staged rollouts

    Mobile releases reach a slice of users first. A bad build stops there, not everywhere.

  3. 03

    One-minute rollback

    If a release misbehaves, we switch it off. Nobody writes a hotfix under pressure.

  4. 04

    A test per fixed bug

    Every fix earns a test that runs forever. That is how the same bug stays fixed.

Questions we get first

When does QA join the project?

At discovery. Our testers read the plan before anyone writes code. Half of the bugs we prevent were scope questions nobody asked out loud.

Do you test a product you did not build?

Yes. We start with a short audit of the current build. You get a ranked bug list and a plan you can hand to any team, including your own.

Is automation always worth it?

No. We automate flows that repeat and matter. A screen that changes every sprint is cheaper to check by hand until it settles.

What happens after launch?

Live products need checks too. Probes watch the critical paths and alert us when a key flow slows down. That work sits in support and evolution.

Starting a build now? Testing plugs straight into web development and mobile app builds. After launch it continues inside support and evolution, with the funnel side covered by analytics and CRO.

Send us the build you worry about

Tell us what keeps breaking and where it hurts. You get a ranked bug list, a test plan and a start date. One team, and one person to answer for it.