Next Project Book a discovery call

Apps that get installed, not just shipped.


A store listing is not a launch. We build the app and the demand for it in the same team, on the same roadmap.

Founders come to us after a build that went live to silence. The code was fine. The install path was never planned. We plan both from week one, then measure what happens after the download.

Four steps from brief to a tracked release

The order is fixed. It keeps the build honest and gives the growth side something real to work with on launch day.

  1. 01

    Scope one journey

    We pick the single path a user must finish. Sign-up to first real value. Everything else waits for the second release.

  2. 02

    Build and instrument

    The app and its events grow together. Screens ship with tracking already wired. Nothing gets bolted on later.

  3. 03

    Store and launch

    Listing, assets, review notes, staged rollout. The paid plan is drafted while the build runs, not after approval.

  4. 04

    Watch week one

    Crashes, drop-off, first-session retention. We read the numbers together and cut the next sprint from them.

What has to be true before we submit

Six checks. A release that misses one waits. Store review is slow, so a rejected build costs days you cannot buy back.

Each check is owned by a named person on the team. They sign it off in the same weekly review the build and growth sides already sit in.

How we test before release
  • Offline behaviour, decided before the first screen is drawn.
  • Push and deep links, tested against the ad creative that uses them.
  • Store review notes written by the people who built the feature.
  • Crash and event reporting live on day one, not after the first bad week.
  • Design tokens shared with the web product, so both stay one brand.
  • A handover doc naming who owns each key and each store account.

Four ways a mobile brief usually arrives

Tell us which one sounds like yours. We will bring the closest example to the first call and explain the trade-off we took.

Native iOS and Android

Swift and Kotlin, when the app leans on the device. Camera, sensors, background work, tight animation. Two codebases, one plan.

See the design work

Cross-platform product

One codebase for both stores. The right call when the screens are shared and the budget must cover growth as well as build.

SaaS and product development

App plus backend

Most mobile briefs are really product briefs. We build the API, the admin side and the app as one system.

Integrations and API

Live app, new team

You have an app and no team. We take it over, pay down the worst debt, and keep shipping while we do it.

Support and evolution

Bring the app idea you have now

Half a page is enough. We will tell you what to build first, what to cut, and how we would track it. One call. No slide deck.